To that end, one of the most important jobs for game composers is being able to ratchet up the excitement, and prime players to face the challenges ahead. Relatively few video games are about gently massaging your brain into a soporific stupor - a vast swathe are about Jumping! Running! Sprinting! Leaping! Achievement! Winning! Scoring! Shooting! Blowing things up! Flossing! Many video games want players to feel hyper powerful - here are a few of the best music cues crafted especially to get the blood pumping.īy Thomas Quillfeldt music picks by the author, Mark Robins, James Marshall, Leon Cox, Joshua Garrity, and Steve Vancouver
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